Today, I hosted the first Max/MSP Club meeting of the semester. The first 30 minutes were spent discussing what people wanted to learn through the workshop. The general consensus was that the club members wanted to create a performance system and also compose in Max.
The first workshop consisted of introducing basic Max objects and then getting straight into signal processing. At the end, we collectively worked on a Halloween installation Max/MSP patch. We used amplitude tracking to trigger a manipulated voice (pitched down, to sound evil) in real time.
Next week, I’m planning to do a workshop on manipulating sounds using sensors and Max.
For more information about Max/MSP, visit cycling74.com.]]>
A quick note from new Electronic Lunch coordinator Kevin Allswede:
I’m thrilled to join Peter in hosting Electronic Lunch this year and I’m excited to meet you all! Let’s make some cool stuff together!
We’ll catch up with each other, talk about the cool projects we’re working on, eat free pizza, and start thinking about what we’re interested in exploring this year.
We hope to see you this Friday in Design Lab 1!]]>
When I was working in DL1 today, architecture students came in to take some photos of their works. Meanwhile, a mechanical engineering student worked on his bottle rocket at the workbench. He used hot glue, tape, and a cutter to construct the rocket.]]>
David thought the project presentation would be a great way to open the next unit in Studio 4D, which involves designing a musical performance. Studio 4D students had a chance to ask Takumi a number of questions about Sound Tunnel, the concept behind it, and the technologies involved in its construction. Takumi noted that the questions from Art & Design students were different from those he received from PAT students—specifically, that the Art & Design students were more curious about sonic possibilities and the properties of sound.
Takumi was excited at the chance to play his instrument for an audience outside of the PAT department. He built Sound Tunnel to satisfy an Interactive Media Design (PAT 452) requirement, and hopes to perform with it often to understand the instrument’s potential.]]>