Currently, four courses meet in Design Lab 3: Engineering Honors and Engagement, Analytical Product Design, Entrepreneurship Practicum, and Technology Business Models (you can see the schedule here).
On October 15, Raj Brueggemann writes:
The consultants of Design Lab 3 generally overlap schedules on Wednesday afternoons—that gives us the chance for impromptu meetings that are beginning to become a habit. These encounters help the four of us set a direction for how we envision the space. After discussing signage, Jackie and I quickly hashed out the most essential icons needed to better represent Design Lab 1. These table sketches were then transformed into more finished icons in Adobe Illustrator.
On October 16, Gaurav Sardana writes:
We are working on making DL3 a more responsive and personal environment for all. Work is currently underway on new layouts, visual communication, and accessibility, which will help us help you!
On October 8, Raj Brueggemann writes:
Students in a Leadership Development Seminar discussed different styles of leadership and formulated a matrix of different styles of leadership. What followed was a group discussion of the ways to resolve group conflict, an examination of each of the 6 students’ leadership styles (some tend to be vision-oriented, others are taskmasters) and a candid conversation about the state of leadership in their personal and professional lives.
On October 13, Gaurav Sardana writes:
A 48-hour gaming contest is underway in DL3, where teams of 4-5 students are creating sketch-maps, codes, images for their video games. The space has been divided with the use of whiteboards, creating semi-private zones for each team, whilst being used for sketching and conceptualizing the games.
The Design Lab consultants have been thoughtfully observing activity in the rooms for several weeks. Many students and faculty have been kind enough to share their work with us, and now with the world!
Hands-On Robotics had their first Presentation Day (“P-Day”) on September 23, and will present their newest projects next Monday, October 20.
The Design Lab 1 staff developed a video during the 2013-2014 school year that outlines some of Hands-On Robotics professor Shai Revzen’s teaching strategies.
On October 9, consultant Peter Littlejohn writes:
Alex stayed after Interactive Media Design today to work on the Max/MSP patch for his upcoming game project. The game will make use of continuous sensing data sent from an Arduino through serial to Max, focusing on the physical interaction of the player.
On October 15, consultant Raj Brueggemann writes:
Seth Ellis’ Designing Web Interfaces course at a moment during critiques of students’ work. Seth pulled up each project on the project for the class to view and observe. In particular, the class tried to judge how readable and navigable each site was, as well as the visual and aesthetic qualities. Building good websites is growing as an essential tool for designers, and this class demonstrated that fact, as students from Architecture and Engineering joined in the class critiques. Students were also able to view and navigate the websites individually from their desktop workstations.
Finished assembling the puppet today. Parts were printed by the University of Michigan 3D Lab. Print plans were adapted from PaulSpirito’s Robomarionette used under Creative Commons License.]]>
Electronic Lunch is starting up again this Friday (in Design Lab 1) at 12:00! It’s going to be a happening time, so please come to discuss a large-scale installation project coming up and our annual workshop series (think Arduino, hardware-hacks, Processing, Max, Raspberry Pi, etc.). We want your input! Again, this Friday from 12:00-1:00.
Also, if you can’t make it (try not to get too upset), go ahead and join our email list* here to stay in the loop on upcoming events!
- Peter, Steve, Eric
*We email respectfully, and you want to be a part of this—promise.]]>
PAT 451 students are expected to design interactions in the real world using both digital and physical tools. The course has previously met in the Electronics Workbench, and has held many year-end project exhibitions in Design Lab 1. The Design Lab consultants are excited to support this unique course in a bigger, better way this year.
Below, two of our undergraduate consultants—both of whom are currently enrolled in the PAT program—observe Interactive Media Design students working on their projects.
Consultant Isaac Levine writes:
Helped Peter and Gabe code their Simon game for Prof. Gurevich’s Interactive Media Design class. Gabe was fretting about an object he forget to declare, but it was a quick fix. Ambika (dancer) is working on a photography assignment in the background.
Consultant Peter Littlejohn writes:
Kevin is documenting an Interactive Media Design project after learning to use the video capture station for the first time. Meanwhile, Alex is making use of the Max/MSP software with an iLok from upstairs.