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DL1 News

Organizing clips in FinalCut X

Posted by Paul Manganello on Friday, March 30th, 2012

I’ve just finished editing my first big project on FinalCut Pro X and I’ve learned a lot about the new program. I want to share what I’ve learned with anyone who reads this site. People give FCX a bad wrap for a few reasons, the first being that it had a bad release. Apple put… [read more]

MACHINAL and lessons in composition

Posted by Katt Qian on Thursday, March 22nd, 2012

As you may already know from Paul and Vicki’s respective past posts, MACHINAL is a play being produced by the Rude Mechanicals this year at the university. Originally set in the US (I believe), this production relocates the narrative to Japan. While Paul and Vicki are working on stage design via some incredible projection mapping tinkering,… [read more]

Creative Process Class Takes DL1 Seaside.

Posted by Katt Qian on Wednesday, March 14th, 2012

The Creative Process class held in Design Lab 1 (along with an array of other venues) is a course from the School of Art and Design that explores methods behind creativity. This semester, the class pushes off of a water theme to deliver wire works of nautical proportions for your viewing pleasure. Come by for… [read more]

Kinect SDK

Posted by Chris Sketch on Wednesday, March 7th, 2012

Welcome EECS 481 students and everyone else excited about using the Kinect in their next project. DL1 now has Kinect SDK v1.0.3.190 (commercial) and v1.0.0.45 (Beta 2).  The SDK will let you develop your own applications for the Kinect. Check out this Google Document to find out what computers they’re on. Talk to a consultant to check… [read more]

3D Printing

Posted by Chris Sketch on Tuesday, March 6th, 2012

DL1 is always looking for tolls to give students that will make collaboration easier. Collaboration is best when the group shares a common vision of the goal and there’s often no better way to get your group to subscribe to your vision than to pull the idea out of your head and put it into… [read more]