Ever have an object that you wanted to bring into the computer to modify or take measurements from? 3D Scanning at the University of Michigan 3D Lab allows you to scan a physical 3D object into the computer which can then be sculpted, accurately measured, archived, or even duplicated. Whether your have interest in engines, faces, potatoes, or insects, our various 3D Scanners can quickly get your objects into digital form. Feel free to explore the categories below to learn more about 3D Scanning and what you need to do to scan your own objects. For more details, visit the 3D Lab website.
Motion Capture at the University of Michigan 3D Lab allows one to digitally capture the movement of an object in 3D space. This data can then be used to animate digital characters, perform motion analysis on a person’s walk, or even give autonomous behavior to helicopters. The system is flexible and has been applied to a wide range of seemingly disparate disciplines.
VizHubs 1 & 2
The DMC has two Visualization Hubs (VizHubs) on the second floor of the Duderstadt Center. These workstations can be reserved online at http://bit.ly/dmc-reserve or on the iPad reservation systems (only available for immediate reservations) located at the VizHub themselves.
The vizhub workstations are large collaborative workstations with an 84’’ UHD Video Display with 3D capabilities. The machines driving this display feature dual NVIDIA M6000 GPUs with 24GB of RAM each, dual 16 core Intel Xeon processors, 256 GB of RAM and 10Gbit ethernet connectivity. This enables extremely fast transfer of datasets to the machine and real time visualization of extremely large datasets.
The VizHub workstations can run either Windows 7 or Ubuntu (Linux), with a variety of software packages available on each platform. Many of these applications can take advantage of the interlaced 3D display capabilities of the display right out of the box. There are high speed USB 3.0 ports on the desk for fast data transfer, as well as power outlets for charging all of your devices. In addition to a standard keyboard and mouse, there is a 3D mouse that works seamlessly with a variety of 3D modeling applications. To take advantage of the 3D capabilities on the visual display, glasses can be checked out at the library service desk located on the same floor.
VizHubs 3 - 13
In addition to the two large VizHubs, the second floor also contains 11 smaller collaborative workstations with dedicated 55’’ 1080p flat screen video displays and CAEN computers. These spaces contain enough chairs to seat five people and are sectioned off for a modicum of privacy. For those who want to connect their personal devices to the video display, VGA and HDMI cables are readily available for use, simply plug and play.
Much like the StereoWall the Michigan Immersive Digital Experience Nexus (M.I.D.E.N.) relies on stereoscopic projections for its effect but the system takes the concept much further. Unlike the StereoWall, the M.I.D.E.N. tracks where the user is within a space and adapts to the simulation to what the person would expect to see. It is a 10 x 10 x 10 foot (3.048 x 3.048 x 3.048 meter) immersive audio-visual environment that offers 3D stereoscopic projection on the left, front, right, and floor surfaces. Users can walk naturally within the physical boundaries of the space, use a game controller to navigate through a larger virtual space, and see their own bodies in the context of the projected virtual environment. The M.I.D.E.N. brings together a wide variety of disparate technologies to create the highest level of immersion that effectively places you “inside” the data.
For those of you who have been to a theater recently, put on the special glasses, and sat back to enjoy the latest 3D movie you will recognize this device. Much like what you’ll find in the movie theaters, this is a large stereoscopic projection system capable of projecting 3D movies, interactive simulations, live 3D video feeds, or 3D powerpoint slides. It comprises a screen measuring 12 x 6.75 feet (3.66 x 2.06 meters) and two 1080p projectors (1920 x 1080 pixels) shining through circular polarizing filters with opposite chirality. The system splits the image pair across the two projectors, which polarize them oppositely and superimpose them onto the single screen. This system is low-cost, easy to build, and can accommodate large audiences which makes it great for presentations, class discussions, and easy access data exploring.