Water has been a frequent presence in Art & Design Student Ava Muntner’s life, from lake days at camp, to water sports like water skiing and sailing, and as essential hydration. Muntner’s 2nd-year studio project “Fluid Frequencies” re-introduces water through a multi-sensory virtual reality experience that engages sight, sound, and touch. The Duderstadt Center’s MIDEN VR environment adapts to user interactions, offering a personalized exploration of water’s wonders.
Muntner used Jugular to create an immersive audio-visual interaction with spheres of different sizes, visually texture-mapped with photographs of water and “audiolized” by different tones derived from recordings of water. Each sphere emanates distinct sounds that crescendo as users engage. The game controller enables users to move the spheres and adjust their perspective in space, allowing them to create personal symphonies while immersed in a soothing and serene environment.
A 3rd-person point-of-view of a camera looking into the MIDEN with “Fluid Frequencies” projected onto the walls and floor.
