Build Your Technical and Creative Skills

Do you want to acquire new skills in design, 3D visualization or 3D fabrication, motion-capture, audio production, video creation and editing – and more? We have the tools, the facilities, and the expert help to get you to the next level.

image of a set-up for capturing a blue-screen video in a mini-studio that includes everything needed for learning the technique

Image by Stephen Eberle, DMC staff.

Build the skills for your next project in creative environments that are fully equipped with the gear, software, and hardware to produce a professional result. Student and expert staff do the hard work of curating complete solutions to make your work productive right from the start.

Covid-19 Notice
Due to Covid-19 restrictions, many of our regular service are not available until further notice. Access limitations are noted below. However, we are showing the full range of our of standard resources for your reference – until we see you again!


Groundworks

GroundWorks
(734) 647-5739
groundworks@umich.edu

Under Covid-19 restrictions, a limited number of workstations are available for use in Groundworks. Those workstations may be reserved here ▶. In-person orientations are not offered until further notice.

Begin your discovery of the technology and advanced digital media resources available in the Duderstadt Center in Groundworks. We offer an extensive series of in-person orientation, online materials, and Canvas course-based resources from a basic orientation to the multimedia technologies available, to hands-on learning and certification to reserve and operate advanced equipment. See the complete list of Groundworks Learning & Teaching resources ▶


The Fabrication Studio

Fabrication Studio
(734) 763-3665
dc-fabrication@umich.edu

When we resume in-person activities we will update the following event postings

Introduction to Laser Cutting

This workshop teaches you how to generate designs in Adobe Illustrator for laser cutting or etching. Learn what materials can be laser cut and get hands on with the Epilog Laser Cutter.

Register (Eventbrite)

Basics of Laser Scanning

Learn how to operate the NextEngine laser scanner to scan existing objects into digital models. The NextEngine scanner provides high precision digital scans and translates some primitve color from the original. Learn what materials work best with this scanning method and understand the settings and tools of the ScanStudio software.

Register (Eventbrite)

3D Printing Part Inspection

New to 3D Printing? Not sure if your part will print correctly? Learn how to use Magics basic automated repair tools for 3D printing part inspection and repair.

Register (Eventbrite)

Advanced 3D Printing Part Repair

Learn how to do complex modifications to a part using Magics. Boolean, cutting, hollowing, and fill manual functions. This workshop will teach you more advanced techniques than simple part repair needed to get an object printing.

Register (Eventbrite)


view of a 3D virtual environment being developed on one of the Visualization Studio dedicated extended reality (XR) workstations

The Duderstadt Center provides the most comprehensive suites of creative and engineering software, in the most current stable versions, on the U-M campus. Hardware and devices are configured to maximize performance and productivity. Image by Jamie Hare, courtesy of ARI.

The Visualization Studio

Visualization Studio
Online contact form
(734) 647-5739
emergingtech@umich.edu

When we resume in-person activities we will update the following event postings

Introduction to Photogrammetry

Learn how to 3d scan existing objects, people or buildings using Photogrammetry – a scanning method that utilizes digital photographs to construct a digital replica. Models generated through Photogrammetry can be 3D printed, put on the web, or brought into game engines for virtual or augmented reality platforms.

Register (Eventbrite)

Introduction to Unreal Engine

Learn how to navigate the interface of Unreal Engine to create 3D scenes for virtual reality. This workshop will show you some basics of working in Unreal, such as importing content, configuring inputs, creating materials and terrain, configuring physics and an overview of Unreal’s Blueprints system. Scenes developed in Unreal Engine can be explored using the Oculus Rift or HTC Vive.

Register (Eventbrite)

Introduction to Jugular

Learn how to get content into our in house rendering software, Jugular and experience the MIDEN. Jugular has been developed to accomodate various data types beyond just 3D models in virtual reality, and works on both the Oculus Rift and inside the MIDEN, a 10’x10′ fully immersive, motion tracked, virtual reality room.

Register (Eventbrite)

Introduction to Unity

Learn how to navigate the interface of the Unity game engine to create 3D scenes for virtual reality. This workshop will show you some basics of working in Unity for Virtual and Augmented Reality development. Scenes developed in Unreal Engine can be explored using the Oculus Rift or HTC Vive.

Register (Eventbrite)


CAEN Online Orientations for Students and for Faculty

An online guide to information technology resources specifically for students of the College of Engineering: “Student Computing at Michigan Engineering”

An online guide for faculty in the College of Engineering: “Faculty Computing at Michigan Engineering”