TouchDesigner – a Versatile Professional Tool for Making Interactive Art
February 22, 2020 | 5:00 PM – 6:00 PM
Greg Hermanovic & Isabelle Rousset
Description: TouchDesigner is a visual development platform that equips you with the tools you need to create stunning real time projects and rich user experiences. Whether you’re creating interactive media systems, architectural projections, live music visuals, or rapid-prototyping your latest ideas, TouchDesigner is the platform that can do it all.
We will look at a variety of projects made with TouchDesigner and the architecture and capabilities of the software, plus some of its new features.
We will also look at how TouchDesigner is used by students, researchers and educators for a wide variety of pursuits in academia and coursework.
Greg Hermanovic is CEO and co-founder of Derivative, where he helps design and test TouchDesigner and support the ever-inspiring TouchDesigner community.
Since as far back as he can remember, Greg wanted to make real-time visual tools for artists. He drew his first pixel on a CRT in 1974 in the Atlantic Ocean during a United Nations weather research project. He then found himself in aerospace doing real-time simulation for aircraft and the Canadarm robotic arm on the US Space Shuttle. But after discovering UNIX, music synthesizers and computer graphics as they were emerging, Greg led software development at Omnibus Computer Graphics in 1984 until it went bust in 1987, and from the ashes he co-formed Side Effects Software. At Side Effects, Greg was behind the development of PRISMS and early Houdini, where by some twist of nature, he received two Academy Awards for procedural visual effects tools in the film industry.
Then in 2000, Derivative was spun out from Side Effects with a mission to make real-time procedural tools for artists.
Isabelle Rousset writes the Derivative blog, produces educational initiatives and community events and manages the vibrant TouchDesigner community around the world.
Isabelle is an alumni of the Ontario College of Art and Design and the Beal Institute For Strategic Creativity, Isabelle’s background is in research, design and film making. She joined the Derivative team in 2008 to assume the role of scouting out and writing about the growing body of work produced by artists and designers using TouchDesigner. Closely engaged with the community and its members’ evolving needs and objectives, Isabelle detects early signals and trends to inform development, facilitate connections, alliances and the production of educational initiatives and community events.